Especially not when he keeps on delaying it. I don't want some seeds, that a gardner still has to put in the ground, with only a promise that it's going to be a rose. So a little patience is fine, because I can see that my rose is, in fact, a rose. Maybe they're not fully grown, because they're early in their life (but I know that when I buy them). If I'm buying a game I want its roses to be fully grown in a gardening center so I can enjoy them. Some of them are obviously painted red and I keep getting poked by the thorns, but it is a beautiful garden and I'm looking forward to how they fill the space over the coming seasons. To be clear, I am totally enjoying all of the roses KSP2 has planted. After all, it would stink if they chose to put that shade up in a bad spot and have to take it down later delaying the Iris patch planned early next year to later that year, or worse, the year after that! This year I was hoping they would add some shade before the end of summer, but if they don't get around to it until next year that's ok too. I know they'll replace it next year when they plant the next year's array. This year they are working on the irrigation system and planting methods, yard arrangement- the graphic in the pamphlet showed some really cool brick work for a retaining wall, but so far it's just birms of dirt. When I log in to KSP2 I usually think about it like visiting someone's garden in progress. We have some better yard locations planned out. I'm really excited to do the same next spring. We almost missed first bloom in July after all of that waiting. We planted some on Mother's day and one of them has survived most of the summer. This includes multiplayer and the addition of colonies, as shown in the image above.I like to watch flowers grow. Meanwhile, the Kerbal Space Program 2 team has a roadmap laid out for the game that will see more features added to the sequel that were missing from the first. Simpson additionally noted there are "other improvements" the KSP2 team is "hoping to squeeze into Patch Two (one of which got checked in last night)", stating that "a few more big-ticket items will get added to the list in the coming days". Various CPU and GPU optimizations to improve performance.Updated parking garage collision (now possible to enter structures).Added "next" button to seizure warning screen.Fixed bug: vessels with no control deleted during save.Struts and fuel lines no longer broken after cloning subassembly in VAB.Gave click priority to planets rather than moons when zoomed out in Map view.Recovered Kerbals now return to VAB Kerbal Manager. Enabled switching between vehicles in atmospheric flight (within PhysX bubble).Fixed flamed-out engines not restarting properly.Fixed loss of vehicle on reference frame change when physicsless parts present.Simpson also shared a brief list of some of the fixes coming in Patch Two that have already been checked. "We are still pulling a couple of late-breaking improvements into that build," Simpson stated in a blogpost, before promising more information on Patch Two (such as its release date) once the KSP2 team has "got it in QA's hands". Kerbal Space Program 2 Early Access launch cinematic. Now, the KSP2 team is working on another patch, with creative director Nate Simpson noting that while it'll be "tough to beat the sheer number of fixes that went into Patch One", players can still expect "a few big ones" to arrive in Patch Two. This followed a rather rocky launch for the space-flight simulator, which saw a steep fall in player numbers soon after release, with many asking for refunds due to the game's buggy state. Kerbal Space Program 2, which released in early access in February, received its first (extensive) patch earlier this month. Intercept Games has shared an update on its second patch for Kerbal Space Program 2.
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